Deck Hog Rider, Heal, Ice Wizard for Arena 10, Arena 11
Hog Rider is a terrible opponent given its ability to damage any building it faces. Now that Heal has been released, the combination of the two is very effective, as prolonging Hog’s life and destroying the enemy tower can be done with one single combo.
In this guide we will show a deck in which we will use this combination; tips on how to use it, and tricks to win in the highest arenas.
The Cards in the Deck
- Hog Rider: The co-star of this deck along with the Heal.
- Heal: We use it to heal the wounds of the Hog Rider or the Wizard.
- Wizard: His fireballs are a classical and destructive weapon. A character always useful to any cause.
- Ice Wizard: The exact opposite of his colleague. Let’s use it to slow the movements of enemy troops (as well as damage them of course).
- Mini Pekka: Although small it damages as the PEKKA. Useful against tanky or threatening troops.
- Zap: the economical zap. Never underestimate its effectiveness in battle.
- Goblin Gang: a group of 6 goblins that can give rise to dangerous attacks. Unfortunately, they haven’t got many HPs, so be careful to don’t overestimate them.
- The Log: Roll it over enemy troops to eliminate or remove incoming enemy cards.
Strategies, Combos, Advices and Video
The deck uses Hog Rider’s direct charge against opponent’s tower with the support of Heal to heal and prolong its attack. Alternatively, the mini Pekka is a threat to defensive structures, perhaps by supporting it with the Goblin Gang or the Fire Wizard (remembering that it is also the main weapon against the enemy tank, so avoid wasting it unnecessarily).
The Ice Wizard, on the other hand, will only have a defensive role to slow down the advancement of hostile troops, possibly supported by the Log or the Goblin Gang.
The recommended combos are:
- Hog Rider, Wizard, Heal
- Hog Rider, The Log, Heal
- Hog Rider, Goblin Gang, Heal
- Mini PEKKA, Goblin Gang, Heal.
- Mini PEKKA, Heal, The Log.